An object is a fundamental building block in many programming paradigms, particularly object-oriented programming (OOP). It represents a real-world entity or an abstract concept within a program. Objects encapsulate data (attributes or properties) and the methods (behaviors or functions) that operate on that data.
Every object has properties, which define its state or characteristics. For example, a ‘Car’ object might have properties like ‘color’, ‘model’, and ‘speed’. Objects also have methods, which define their actions or behaviors. A ‘Car’ object could have methods like ‘startEngine()’, ‘accelerate()’, and ‘brake()’.
Objects are used extensively in:
A common misconception is that objects are only for complex systems. However, even simple programs can benefit from object-oriented design. Understanding scope and the lifecycle of an object are crucial but can be challenging for beginners.
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