A path in graph theory is a sequence of vertices and edges. It connects one vertex to another, representing a route or trajectory. Paths are fundamental to understanding network structures and how information or entities can traverse them.
There are several types of paths:
The length of a path is the number of edges it contains.
Consider a directed graph. A path from vertex u to vertex v is a sequence of vertices v0, v1, ..., vk
such that v0 = u
, vk = v
, and for each i
from 0 to k-1
, there is a directed edge from vi
to vi+1
.
In an undirected graph, the direction of edges doesn’t matter. A path is simply a sequence of adjacent vertices.
Understanding paths is crucial for algorithms like Breadth-First Search (BFS) and Depth-First Search (DFS), which explore graph structures.
Paths are vital in many domains:
A common misconception is that a path is always the shortest route. While shortest path algorithms exist, a path itself is any valid sequence of connections. Another challenge is handling cycles, which can lead to infinite paths if not properly managed.
A cycle is a path that starts and ends at the same vertex, with at least one edge, and no repeated edges (except the start/end vertex). A path typically connects two distinct vertices.
Algorithms like Dijkstra’s algorithm or A* search are used to find the shortest path in weighted graphs. For unweighted graphs, BFS is efficient.
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